Aleska Genesis was eliminated as the fifth contestant from the reality show "Game of Villains" last night. Alongside her friend Awilda, also known as "The Powerful," she faced the risk of elimination. Observers interpreted Aleska's gameplay as indicating a desire to leave the competition. Specifically, she sought to avoid being nominated by Yam and having Awilda on the board. Aleska's decision to form an alliance with Alicia Machado served a dual purpose: to assess the value of continuing in the competition versus leaving.
Aleska's plans were unexpectedly derailed when Plutarco Haza chose to nominate "The Powerful" for a role, rather than selecting Arleth Teran or Nahomi as had been anticipated.
Following her conviction, Aleska maintained a low profile, refraining from soliciting votes or advocating for her own support among her colleagues. She also chose not to campaign for leniency, instead allowing her loyalty to her Venezuelan allies to remain unwavering throughout the ordeal.
Aleska and Alicia Machado appeared to be moving towards a resolution in their dispute, but the situation ultimately led to Aleska seeking Alicia Machado's condemnation and potential removal from the game.
Aleska's loyalty has consistently been with those who maintained their loyalty to her since the beginning. This includes individuals such as Awilda and Yam Yam, who remain her friends. Notably, Genesis has been left with a reduced circle of friends in terms of loyalty, as Yina Calderón and Sandra Itzel have chosen to stand by Aleska.
The sudden elimination of Aleska from the competition sparked a heated debate on social media, with several contestants including Sergio Mayer, Alicia Machado, Yina Calderón, and Sandra Itzel expressing their discontent. Sergio Mayer, in particular, explained that Aleska's departure was a result of her intention to disrupt the established dominance of the Mexican team in the project, effectively seeking to overthrow their leadership.
Yinca Calderón expressed her frustration with the unfair nature of the game, citing a shift in focus away from entertaining the public. While acknowledging the show's premise of villainy and strategic gameplay, she argued that the program's objective is to engage viewers through coexistence based on tactics, deception, and manipulation, rather than solely forgetting to create content.